![]() ![]() [Houdini} is kind of like a manual transmission. It’s doing all the heavy lifting in the background. Octane is like, one, two, three, click look how great it is.Ĭhristopher: Exactly, right. It’s not like Octane, or Redshift, where you have very simple UI…Ĭurvin: I know. So I was the guy who sort of lead the charge, and that’s where it took off from.Ĭhristopher: I think you talked about - or we touched on it, Houdini, it’s kind of - you’ve got to put some energy into it. So I went to our department chair and said, hey, we should probably jump on the Houdini bandwagon, and he said okay. But all of a sudden, we’re like, oh my god, we should do Houdini. So I went over and I met him, and boy, I forget who it was now, that’s really unfortunate. He talked to them, and he was like, Curvin, I’ve got to introduce you to this guy. About two years ago, I went to Boston FIG, and I had this really great student who was there also, and he ended up talking - there were a couple of Side FX people there. Really, it’s just been in the past two years, I would say, that I really started to come towards visual effects. I came up to Becker about eight years ago, and that’s where I really hopped on the freight train for all of this stuff. And I actually started teaching at a community college in Pennsylvania, that’s where I got started so I was a department chair there for eight years also. Prior to that, I was at DeSales University in Pennsylvania for four years. And was there something specific that took you where you are now?Ĭurvin: So where I am now, Becker College - I’ve been at Becker for eight years. And I’ve worked with nearly every 3D application, Max, Maya, Rhino, AutoCAD, Cinema 4D, you name it.Ĭhristopher: Right. I started in modeling, then I moved to animation I’ve run the gamut really, which is great. So what that has afforded me is the ability to kind of - I’m sort of a jack of all trades. But now I’ve been teaching full time for about 20 years. So that’s sort of my training background. So I have a masters of science, and a masters of fine arts. And then I also went back and got my MFA in Illustration. And they’re like video games, except they’re real world situations. I worked with the Center For Disease Control. So we worked on some simulations for the Department of Defense, National Security Agency. I did simulation work for the government mostly when I first got out of grad school. Since I have a bachelor’s degree in sculpture, which I think is what really lead me into 3D, and then I got a masters of science in interactive technology, and then I started working in the field… actually, I come from training and simulation more so than arts and entertainment. How’d you come to visual effects, and teaching Houdini?Ĭurvin: So I sort of straddle the fence between technology and art, for sure. What I thought we’d start with is your background. Christopher: Hi Curvin, thanks for making time to talk today.
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