You then capitalize by either attacking or grabbing.Įssentially you want to be unpredictable by keeping your opponents guessing. You accomplish this by using Marth's movement to juke your oppenent, and then either making your opponent whiff a move, or finding a time window where they are vunerable. (This will be super long btw)įirst you have to understand that the goal of neutral is essentially to find an opening on your opponent. But, I'll tell you what I did to improve my neutral. I've struggled with this as well, and even now I would say my neutral isn't as strong as my punish game. Of course not everyone's neutral is as brain-dead as that, but for a good range of skill (probably up to high silver rank on netplay), people aren't fluent enough with their character's options to really mix up their choices in neutral which you can press to your advantage, if you can (1) identify habits and/or identify situations they cover poorly and (2) figure out how to recreate these situations in neutral as frequently as possible.Ī final note, beyond the first challenge of just standing completely still as long as possible is noncommital movement which is a rich and complex language of "triggering" neutral situations compared to just standing still and can be explored through practice, theorycrafted, studied in videos, etc once you have a solid foundation of neutral. This is an absolutely core essential skill in melee, the one you should try to practice as much as possible, and IMO the only important skill in melee where natural talent plays a major factor, it's also imo one of the most fun aspects of melee (and makes melee compare favorably against other fighting games, since there's so much more freedom and expressivity in melee)įor instance, if by standing still an enemy spacie always just shnairs in, then that's easy for you to cover, and it becomes easy for you to "play" them - just constantly create situations in neutral that will "trigger" their shnair approach, cover it, and you win. This boils down to seeing how quickly you can build an intuition of how they'll move and what they'll do next. In this minigame, you'll want to keep mental note of what options they're using. ![]() See if you can bait them into attacking into your wavedash back, or if you can avoid committing first while being close enough to punish their commitment. The goal of neutral is to earn advantageous positioning that keeps your options open while limiting your opponent's options, then to use that advantageous positioning to, either (1) bait your opponent into committing something which you can then punish, or (2) for you to commit in a manner that they didn't expect / can't react to, landing you a hit and transitioning into punish game.īy getting as close to your opponent as possible and then waiting, you force a "prediction"-oriented neutral situation. ![]() To keep things simple, you first might limit yourself to just two options: one defensive option like wavedash back, but try to do it as late as possible without getting hit and one offensive option like dash JC grab (if they freak out and roll, for instance). Here's a challenge: Try to get as close as possible to your opponent and then stand completely still for as long as possible.
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